Kun Qian
Department of Biomedical Engineering, Kings College London, UK
11/2017 - now
Research associate of software engineering of MRI compatible virtual reality. I lead the research and development of MRI compatible virtual reality system at Kings College London.
National Center for Computer Animation, Bournemouth University, UK
09/2013 - 02/2018
PhD Degree. I worked on the virtual reality based laparoscopic surgery simulator project. In this project, I mainly developed a physics based rendering engine, GPU based soft body simulation engine and the develop the VR and haptic based system.
University of Utah, USA
08/2016 - 10/2016
Visiting Scholar
Tencent(腾讯), Shenzhen
03/2012 - 05/2013
1. Game Graphic Performance Analysis. Description: Find graphic bottleneck for games and provide optimization strategy
2. Game Engine Programmer. Responsible for the maintenance of self-developed engine and optimize rendering performance
University of Electronic Science and Technology of China (电子科技大学)
09/2006 - 07/2013
Bachelor Degree of Applied Mathematics (Rank: 1%, Sichuan Province Excellent Graduate)
Master Degree of Computer Software and Theory (Rank: 5%)
Skills
Programming: C, C++, C#
Physics Engine: PhysX, Bullet
Game Engine: Unity, Unreal 3, 4, CryEngine, OGRE
Graphics Programming: OpenGL, DirectX
Computer Vision: Opencv, Python, Tensorflow
GPU Programming: CUDA, GLSL, HLSL
DCC & VFX Tools: Maya, Houdini, Substance Painter/Designer, ZBrush, MudBox, Nuke, After Effect